![]() ![]() Speed Golf is one of the newest additions to the series and it's a drag. ![]() That sadly goes out the window with some of Super Rush's new game modes. There's little that's better than Mario Golf competition in its purest form. They're better than some of Super Rush's other new additions. Still, as a solo campaign, I could get behind some of the ideas in Golf Adventure. It's not very fun and it doesn't get better as the story goes on. Imagine going through a 20-30 minute round of 18 holes, only to ultimately fail because the time expired right before you could get your final putt in, forcing you to start the whole thing over again. Hitting fail states wouldn't be so bad if the objectives themselves weren't so time consuming. As Golf Adventure goes on, players will run up against time limits, stroke limits, or other ways to fail that don't involve actual golf. You'll often get used to seeing the same holes over and over, especially after hitting some obnoxious fail states. Earning a badge will often involve playing multiple rounds of three, six, nine, or eighteen holes. If there's a problem with Golf Adventure, it's that it quickly becomes tedious and frustrating. It's an even better tool for learning Super Rush's various game modes or for squeezing in practice along the world's various practice courses. Golf Adventure provides a decent narrative, integrating a lot of the Mario series' supporting cast members. This is all set along the backdrop of learning to become a professional golfer on the same level as the playable Mario Golf cast. This is where players can take their Mii Characters and learn the basics of the game's various mechanics. If there's a place to learn fundamental golf, it's through Super Rush's new single-player Golf Adventure mode. There are tutorials and loading screen tips, but the explanations end up being so poor that anything they try to teach still winds up feeling confusing. If there's a weakness to be found in Standard Golf, it's that the game doesn't do a good enough job teaching players how to utilize them. There are enough intricacies in the game's mechanics that Super Rush is a strong competitive golf title. At its core, Mario Golf is not a bad golf game. If there's anything I can say for Nintendo and developer Camelot, it's that they're at their best when they stick to the fundamentals. Unfortunately, this new entry in the franchise ultimately gets bogged down by gimmicks and lacks a lot of what made the past games feel special. ![]() That's why fans were excited to see the latest installment of his golf series, Mario Golf: Super Rush. Mario has been moonlighting as a multiple sport athlete for many years and some of his best outings has been as a golfer. Nintendo is normally a reliable hand when it comes to whimsical takes on sports. ![]()
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